![]() ![]() However, if instead you make a new Fusion clip that's empty, and drag the same 16k image into that, it preserves its 16k resolution. So working with that Fusion clip from that point forward in the timeline, it has lost it's 16k detail. But zooming in 20x, you can see the 16k detail.ģ things that cause Resolve to reduce this 16k still image to the project timeline resolution are:ġ) importing to Fusion from the timeline, 2) using it as a Compound Clip/Nested Timeline, 3) applying an Adjustment Clip.ġ) So you've got your 16k still image in your timeline. ![]() It still retains its 16k resolution (it just gets scaled down to fit the 4k timeline). Assume you are working in a 4k timeline with the default "scale image to fit" selected. I'm not sure if Resolve is normalizing to the clip with highest resolution of underlying sources, but rather re-compositing it AT the timeline resolution (losing any additional source resolution), when certain things are done. Any of these types of improvements would remove barriers toward a lot of creative possibilities so I hope they are implemented as soon as possible. This would allow for applying more than 1 Dynamic Zoom to a video clip. I also requested they improve the Dynamic Zoom feature by 1) integrating it into Fusion itself as a transform option, 2) within the current implementation in the Edit tab, allowing users to specify exactly when the start and end points affect a clip instead of leaving no choice but to apply to the clip's start and end points, and 3) allow for holding the start or end positions of the Dynamic Zoom while the affected clip still plays. I posted a feature request in the proper place to ask that the developers consider this functionality for the Adjustment Clip. HOW TO ZOOM IN ON DAVINCI RESOLVE 17 1080PResolve recognizes that even though I transformed them and scaled them down, they are still to be treated as 1080p so their data is still there when zooming in. If I'm working in 1080p and place 10 video clips that are all 1080p on the screen, but transform them all so they are small and fit on the screen, Resolve still recognizes they are 1080p, so if I zoom in on that entire scene, each individual video doesn't pixelate and get blurry. It would be a great tool if it could just utilize the highest resolution of the underlying clips. You can just put your view where you want and the math is done for you. HOW TO ZOOM IN ON DAVINCI RESOLVE 17 HOW TODynamic Zoom is very user friendly because you don't have to get bogged down in keyframes and spline curves to try to mathematically figure out how to make things smooth and graceful. I previously requested the feature to integrate Dynamic Zoom into Fusion itself as well. would be great because it's so easy to just create your Red and Green rectangles in order to let Dynamic Zoom do the work of smooth movement along X and Y and zooming transformations. Cutting a Fusion clip restarts the entire clip after the cut.īeing able to have a clip, which could be a composite of many elements, and have it play at 1x for a few seconds, then initiate the Dynamic Zoom when you specify to zoom into 2x and also move over to the top left of the image, then hold that last frame, stay there with the clip continuing to play, then proceed from there to another Dynamic Zoom and another position, etc. ![]() And requiring an actual clip cut can be problematic in certain situations, like if the clip you are working with is a Fusion clip. I know the Blade tool can cut a clip to make the Dynamic Zoom end there, but then you have to copy the clip and swap the Dynamic Zoom green and red rectangles (start and end positions) to make it resume from there. In the Edit tab, rather than force Dynamic Zoom to be applied to entire clips, beginning at the start of a clip, and ending at the very end of a clip, it would be nice if we could create In and Out points using keyframes so that, for example, one could apply multiple Dynamic Zooms to one clip, resuming the zoom from where the previous one left off. ![]()
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